There are a lot of changes on the horizon for
No one argues with the removal of consumable ammo. Well, no one but engineers. It just makes sense. Hunters really are one of the only classes that require a constant investment in craftable items to maintain top dps. But should mana go the way of the dodo? As someone who has played a hunter since day 1 (even longer if you count beta time) I believe so.
Mana as a resource was not the initial design for hunters. Hunters first showed in a beta build with focus. Alas, the mechanics of focus did not work well for the class. Rather than rework it Blizzard made them mana based and shipped the game that way. I don’t have an inside track to Blizzard, but my guess is that it was the easiest way for them to get the game out the door. Hunters were added in so late into the beta process that they really never got the kind of testing other classes did. Blizzard could have gone the way of the Rogue or the way of the Mage, but I am guessing they bolted on an existing resource mechanic since they did not have time to iron out a unique resource for hunters.
Unfortunately, there is a g
So why after all this time is Blizzard finally changing a core tenet that has been with the hunter class since release? I think the answer is because they finally can.
Cataclysm, from what we know of it so far, is going to be a bit different than the last two expansions. Both the previous expansions contained some content for leveling players, but the focus was predominantly on new content and new zones for the 10 new levels. Both centered around new worlds with new zones.
Conversely, Cataclysm looks to be reworking most of the old world in a new light. There will certainly be new zones to explore, but there will also be some compelling reasons to go back to re-experience the changes in our old familiar haunts. What better time to make sweeping class changes that reach all the way back to level 1 than when all that old world content will need to be redone?
There are so many changes slated for Cataclysm that reworking the hunter class from 0-85 is finally feasible. They can change all the old gear because they are simplifying stats for all classes. They can rework talents and skills because all damage modifiers will have to be changed anyway with the ammo and stat changes. They can make all the current high end gear obsolete because a gear reset with an expansion is expected. The fact is, there is no better time to go back and fix the class because they are going to have to rework so much of the initial game anyway. The plans for Cataclysm finally give Blizzard the ability to make the changes they have hinted about making to the class for a very long time.
Many hunters will cry about the change, but most who have been around for a while are probably in the same boat as me. I am excited about the change and I see it as a way to solve some of the issues that have plagued the class since day 1. Still, I can’t help but be a little nervous that we are going to get another “Black Arrow Change.” Black Arrow was a half assed solution that fixed some problems while creating others. I hope the switch to focus is a bit more thought out. Given the timeframe we are talking about here, it should be.
Time will tell, but Blizzard seems to have created an environment with Cataclysm that will make some fundamental class changes possible. Not just for hunters either. I anticipate that the simplifying of stats will mean changes to most, if not all classes. Still, the changes to the hunter class look to be the most sweeping.
No comments:
Post a Comment